Cuphead is a 2017 run and gun video game developed and published by StudioMDHR. The game was inspired by the rubber hose style of animation used in cartoons of the 1930s, such as the work of Fleischer Studios and Walt Disney Animation Studios, and sought to emulate their subversive and surrealist qualities.
Cuphead features one or two players taking control of animated characters Cuphead and his brother Mugman to fight through several levels that culminate in boss fights, in order to repay their debt to the devil. The game was praised for its art style and noted for its challenging difficulty. It was both a critical and commercial success, winning several awards and selling over five million copies within two years. An animated series based on the game is in production by Netflix.
Gameplay
Cuphead's gameplay is centered around continual boss fights, interspersed with run-and-gun levels. Each of these boss fights and run-and-gun levels is housed in three different worlds, with the final one being against the Devil himself. The game also includes role-playing elements and a branching level sequence. Cuphead has infinite lives, maintaining all equipment between deaths. The player can purchase weapons and "Charms" (special abilities) from the shop using coins collected from the run-and-gun levels. Player characters feature a parry attack that can be used on certain objects marked in pink, to various effects, the most important of them being increasing a "super meter" that enables more powerful attacks.
After completing a level, the player is ranked with a grade based on their performance on factors such as the time taken to defeat a boss, damage avoided, and number of parried attacks. The levels are accessible through a top-down perspective overworld with its own secret areas. The game also has a two-player local cooperative mode.
Plot
On the fictional Inkwell Isles, Cuphead and his brother, Mugman, are two fun-loving cups who live under the watchful eye of Elder Kettle. Against the elder's warnings, the brothers enter the Devil's Casino and begin playing craps. When they go on a winning streak, the Devil himself offers to raise the stakes. If Cuphead and Mugman can win one more roll, they will receive all the money in the casino; if not, the Devil will take their souls. Cuphead loses by rolling snake eyes, and he and Mugman beg for mercy. The Devil makes a deal with them: collect the "soul contracts" that signify his ownership of the souls of his runaway debtors by midnight the next day, and he might let them keep theirs. They visit Elder Kettle, who gives them a potion that allows them to fire blasts from their fingers to aid in their quest, but also warns them the debtors may change physical form in an effort to stop them. The brothers travel around the Inkwell Isles, fighting the debtors in order to obtain their contracts. On entering the second island, the Elder Kettle informs them about "doing the right thing" when they come up against the Devil again. Once they have the contracts, they return to the Devil's Casino, but its manager King Dice blocks their way. He has lost a bet with the Devil, presumably over whether Cuphead and Mugman would be able to complete their task, and forces them to fight his own henchmen before confronting them directly. After the brothers defeat King Dice, the player must choose whether to give the contracts to the Devil. If the player turns over the contracts, the Devil turns the brothers into his evil lackeys, and the game ends; if not, the Devil becomes furious at the brothers' refusal to honor their deal and fights them himself. Cuphead and Mugman triumph over him, burn the contracts and race home. Learning that they no longer have anything to fear from the Devil, the former debtors honor the brothers for their heroic actions.
Reception
Ben Kuchera of Polygon wrote that Cuphead was one of the five most interesting reveals at Microsoft's E3 2014 press conference, even though he knew little about the game apart from its aesthetic. He said it "stood out immediately" and that everyone in the website's press room viscerally reacted to the trailer. Cuphead won the IGN Best Xbox One game at E3 award in 2015, and also won the award for "Best Indie Game" at the Gamescom 2015 Awards. It was also nominated as "Best Independent Game" at the E3 2016 Game Critics Awards.
Cuphead received "generally favorable" reviews, according to review aggregator Metacritic. The game has also been noted for its difficulty by several media outlets. Destructoid's Brett Makedonski welcomed the high difficulty, which he noted as "tough but fair." Based on "exhaustive" pattern recognition, he said it ultimately relied on muscle memory, rather than reaction. He thought structuring the game around boss battles was well executed, and that each boss encounter held "different and special and memorable" traits. Praising the 1930s aesthetics as cohesive, Makedonski found the jazz-based soundtrack to be "similarly fabulous." Despite dying 188 times in his playthrough, Ray Carsillo at EGMNow felt no frustration from the difficulty, but rather motivation to "dig my heels in deeper." Carsillo lauded the "gorgeous" hand-drawn visuals, asserting that the only thing surpassing the artwork was the gameplay, which he said went "beyond pattern recognition." Peter Brown of GameSpot opined that combatting enemies provided a considerably rewarding experience. He described the cartoon aesthetic as charming, adding that it infused "color and expression" to the game. Further, he saw Cuphead as a "true recreation" of hand-drawn cel animation. Brown also relished how quick loading times proved beneficial to trial and error tactics.
Screenshots from the game Cuphead
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