Max Payne 3 is a third-person shooter video game developed by Rockstar Studios and published by Rockstar Games. It was released on May 15, 2012 for the PlayStation 3 and Xbox 360; a Microsoft Windows port was released on May 29, 2012, followed by an OS X port on June 20, 2013. The game is the third entry in the Max Payne series and the sequel to Max Payne 2: The Fall of Max Payne, developed by Remedy Entertainment.
The game is played from a third-person perspective. Throughout the single-player mode, players control Max Payne, a former detective. Nine years after the events of the second game, Max becomes employed as a private security contractor in Brazil, but becomes entangled in a quest filled with death and betrayal. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both cooperative and competitive gameplay in re-creations of multiple single-player settings.
As part of their research for the game's setting, the developers conducted field research around São Paulo throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide. At release, Max Payne 3 received highly positive reactions from critics, with praise particularly directed at its narrative, atmosphere, attention to detail and action, though some criticism was aimed at the change in style from its predecessors, its linear design, and depiction of São Paulo. Max Payne 3 achieved high sales, shipping approximately three million units in the first week of release. It was nominated for multiple year-end accolades from several gaming publications, winning a variety of them.
Gameplay
Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. A new feature to the series, introduced in Max Payne 3, is the cover system, which allows players to gain a tactical advantage, and avoid taking damage from enemies. To progress through the linear story, players take on enemies throughout levels. The game features interactive cutscenes which transition seamlessly into continuing gameplay; there are no loading screens across gameplay and cutscenes.
In combat, auto-aim and a cover system can be used as assistance against enemies. Should players take damage, painkillers can be used to regenerate health. Players use melee attacks, firearms and explosives to fight enemies. In action sequences, bullet time can be used; using this feature, it is possible to see every bullet strike an enemy in detail. The game also introduces a "Last Stand" mechanic, granting players a grace period when health is fully depleted that allows the player to kill the enemy that last wounded them in order to remain alive, so long as the player has at least one recovery item. When this feature is utilized, it does deplete all of the players remaining "bullet time". Also new to the series is that after using the shoot-dodge mechanic, which enables players to dodge enemies by diving, players may shoot at any angle while remaining grounded.
Unlike the previous games in the series, the player character can only hold three weapons at a time. There are two slots for pistols and one for a two-handed weapon. If the player chooses to equip both pistols at the same time, the two-handed weapon must be dropped. Otherwise, the player character holds the two-handed weapon under their arm.
Multiplayer
The online multiplayer mode features maps and modes that dynamically change within a match. Up to 16 players engage in cooperative or competitive gameplay in re-creations of multiple single-player settings. Players may band together in organized player teams, called crews, to complete tasks together. Players can create their own crews, via the Rockstar Games Social Club, and join up to five players together in total. Together, crews can win multiplayer matches to earn experience points and climb online leaderboards.
Synopsis
Setting
According to Rockstar's president Sam Houser, it was their intention to start a new chapter of Max Payne's life with the game: "This is Max as we've never seen him before, a few years older, more world-weary and cynical than ever." The press release states that since the last game, Max has left New York City behind and "drifted from bad to worse." The press release goes on to say Max has been double-crossed in this new city and is searching for both the truth and a way out. The game is set in São Paulo, Brazil, several years after the events of the ending of the second game. Max Payne now works in executive protection for the wealthy Rodrigo Branco and his family in the hopes of escaping the memories of his troubled past. When a street gang kidnaps Rodrigo's wife, Fabiana, Max is pulled into a conspiracy of shadowy, warring factions threading every aspect of São Paulo society in a deadly web that threatens to engulf everyone and everything around him.
Plot
Nine years after the events of the second game, Max Payne (James McCaffrey) has retired from the NYPD and spends his days nursing his alcoholism and addiction to painkillers. After an incident in a bar in Hoboken, New Jersey forces him to leave New York, Max takes up an offer from Raul Passos (Julian Dean), whom he met during the incident, to become a private security contractor in South America. Max finds himself working for the Branco family, whose members include: Rodrigo Branco (Frank Rodriguez), a wealthy real-estate mogul; Fabiana Branco (Benedita Pereira), Rodrigo's trophy wife; Giovanna (Shirley Rumierk), Fabiana's sister; Victor Branco (Robert Montano), a local politician; and Marcelo Branco (Dillon Porter), a hard-partying socialite. Operating in São Paulo a few months later, Max thwarts a kidnapping attempt on the Brancos by the Comando Sombra, a favela street gang, during a private party. A week later, the gang manage to kidnap Fabiana at nightclub while Max is overseeing her protection alongside Marcelo and Giovanna.
Instructed to pay $3 million for her release, Rodrigo allows Max and Passos to handle the exchange at a local football stadium. However, the meeting between them and Comando Sombra is ambushed by the Crachá Preto, an outlaw paramilitary unit, who steal the money. Although the pair learn where Comando Sombra took Fabiana, their attempt to rescue her is thwarted by the gang's leader Serrano (Babs Olusanmokun). Meeting with the Branco men at Rodrigo's office, alongside Armando Becker (Ubirajara de Castro), head of special police unit Unidade de Forças Especiais (UFE), Victor recommends the police handle Fabiana's recovery. Shortly after Victor, Becker, Marcelo and Passos leave, Crachá Preto attack the office in order to kill Max. While he survives, Rodrigo is assassinated in the chaos. Blaming himself for the situation, Max swears off alcohol, shaves his head, and proceeds to seek out Serrano and Fabianna within the Nova Esperança favela, based on information from a dying Crachá Preto operative.
Screenshots from the game Max Payne 3
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