Quake 4 is a military science fiction first-person shooter video game, the fourth title in the Quake series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding Quake games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. Quake 4 went gold in early October 2005 and was released on October 18, 2005 for Microsoft Windows and later for Linux and OS X, as well as being a launch title for the Xbox 360. A special DVD Collectors Edition was released, including promotional material and the game Quake II with its expansions, The Reckoning and Ground Zero. The Xbox 360 version of Quake 4 is based on the Special Collectors Edition, and includes Quake II. On August 4, 2011, the game was made available through Steam.
Plotwise, the game is a sequel to Quake II and takes place during the same war as Enemy Territory: Quake Wars. Compared to other titles in the Quake series, Quake 4 has an increased emphasis on the single-player portion of the game. A multiplayer mode is available, but it does not involve playable bots like Quake III Arena.
Quake 4 has a stronger emphasis on single-player than its predecessor and features a campaign that continues the story of Quake II. However, it lacks the bot matchmaking offered in Quake III.
The campaign's gameplay is mostly the same as in the multiplayer but also adds friendly NPC squad members that can aid you in combat. The game also features outdoor vehicle sections during certain missions, where you can control walkers and tanks.
Screenshots from the game Quake 4
System requirements Quake 4 for Mac Os:
- CPU Processor: Intel Core 2 Duo (Dual-Core)
- CPU Speed: 2.4 GHz
- Memory: 3.5 GB
- RAM: 2 GB
- Video Card: (ATI): Radeon HD 260
- Video Card: (NVidia): GeForce 8600
- Video RAM: 256 MB