Operation Flashpoint: Cold War Crisis is a tactical shooter and battlefield simulator video game developed by Bohemia Interactive Studio and published by Codemasters in 2001. In 2011, Bohemia Interactive re-released the game under the title ARMA: Cold War Assault.
Overview
The game is considered to be a spiritual successor to Gravon: Real Virtuality (1995). The game uses the same engine, Real Virtuality, as the military simulator VBS1. It was released on June 22, 2001 in Europe and August 30, 2001 in North America. Set on a group of fictitious islands in 1985, Operation Flashpoint puts the player on one of three sides in a hypothetical conflict between American and Soviet forces. The Resistance is the third playable faction. Two expansion packs were released; Gold Upgrade, which included Red Hammer, a campaign from the Soviet perspective, and Resistance, which introduced various new features and improved graphics and sound effects. An Xbox port was released in 2005 under the title Operation Flashpoint: Elite. Operation Flashpoint was praised for its attention to realistic combat.
In 2006, Bohemia Interactive released a sequel called ARMA: Armed Assault. It is based on an improved Flashpoint engine and it was released under the title ArmA Combat Operations in the United States on May 4, 2007. ArmA: Armed Assault's successor ARMA 2 was released on June 19, 2009.
A game titled Operation Flashpoint: Dragon Rising was released in October 2009 by Codemasters. This game was not developed by Bohemia Interactive, who had reserved the exclusive right to develop sequels to the original Operation Flashpoint, and released a statement that "it is not right to promote this game as the 'official sequel'."
In June 2011, Bohemia Interactive re-released Operation Flashpoint as ARMA: Cold War Assault, as Codemasters retain the rights to the 'Operation Flashpoint' trademark. Owners of Operation Flashpoint: Cold War Crisis and the Game of the Year Edition may download and install the latest patch for free, and the game is available for purchase via a number of digital distribution channels. This release does not include the Red Hammer expansion, which was developed by Codemasters and not Bohemia Interactive Studio. As of June 23, 2011 the current version of the game is 1.99.
Gameplay
Operation Flashpoint's gameplay varies significantly depending on the player's role, but the game is best described as a tactical shooter with significant vehicle elements and minor real-time tactics elements. OFP's gameplay is largely team-oriented and the player spends much of the game with a squad of up to 11 AI-controlled members, either as a member of the squad or as its leader. On-foot gameplay and the vehicle elements are blended seamlessly and the player can get into any available vehicle at any time, orders and mission conditions permitting. Whether on foot or in a vehicle the player can view the action from both first- and third-person views, as well as an additional 'command view' available to squad leaders which gives the player a limited bird's-eye view of the surrounding area. At the start of each mission the player is presented with a briefing explaining the situation, describing the player's goals in the mission and, often, providing further information in the form of notes. Once in-game the player is provided with a map, compass, watch, and a notebook. Depending on the mission the player may be required to participate in and complete a variety of tasks, from simply driving a truck or guarding bases to attacking or defending various objectives, patrols, reconnaissance and sabotage behind enemy lines, air support, or any combination of these and more.
When the player is given command of a squad of NPCs, the game becomes more strategy-oriented. As a leader the player is responsible for guiding the squad to its objectives and is able to issue a wide variety of orders to men under their command, such as movement orders, designation of priority targets, formation orders and various other tactical instructions governing how they should behave such as holding fire or attacking only select targets.
Equipment
Operation Flashpoint features a wide variety of Cold War-era equipment, all of which can be used by the player, depending on availability in any given mission. Available firearms range from standard-issue military assault rifles such as the M16A2 and the AK-74, machine guns, and more specialized weaponry such as sniper rifles and suppressed submachine guns, all of which have iron sights or telescopic sights that the player can use to aim.
Available vehicles include wheeled vehicles (such as jeeps and trucks), patrol boats, tanks and APCs, helicopters and fixed-wing aircraft such as the A-10 Thunderbolt II. If a vehicle is accessible to the player, they can take the position of driver or simply ride in the vehicle as a passenger. Many vehicles, such as tanks, require a crew of at least a driver and a gunner to be used effectively. All vehicles have accurately modeled 3D interiors.
Operation Flashpoint pioneered the use of realistic vehicle and aircraft combat in FPS games. While Operation Flashpoint does not provide the same level of vehicle realism as a dedicated simulator like Steel Beasts or Falcon 4.0, it is nevertheless notable because it does not only simulate aircraft, tank and infantry combat with consistently high levels of realism, but also accurately simulates the complex relationships between these elements in warfare.
Screenshots from the game ARMA: Cold War Assault
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