Modern Warfare 2 received universal acclaim. Within 24 hours of release, the game sold approximately 4.7 million copies in North America and the United Kingdom. As of 2013, the game has sold 22.7 million copies. In addition to its release, a comic book series based on one of the game's characters was also produced, entitled Modern Warfare 2: Ghost. Despite the game's success, it was subject to some controversies, with one surrounding a playable level that had the player carry out a terror attack on an airport. A sequel, Call of Duty: Modern Warfare 3, was released in 2011 and finishes the original Modern Warfare storyline.
Gameplay
The gameplay of Call of Duty: Modern Warfare 2 revolves around fast-paced gunfights against enemy combatants. The player controls a soldier who can perform several actions, including jump, sprint, crouch, lay prone, and aim down their gun's iron sights. When the player is shot by an enemy, blood will splatter their heads-up display (HUD), denoting that they have taken damage; if the player avoids gunfire by taking cover, their health will recover. The HUD also displays other information, such as a compass, a mini-map, and the player's current ammunition count. The game features traditional guns, including assault rifles, shotguns, handguns, and sniper rifles. The player will be given specific guns at the beginning of each level, but may switch them out with another gun they find. Some guns have attachments, such as suppressors, and heartbeat sensors. The player can use grenades and flashbangs when faced with a large group of enemies, as well as a knife for close quarters combat. In some levels, the player will be given special equipment, such as night vision goggles, or a laser designator.
Call of Duty: Modern Warfare 2 has three different game modes: Campaign, Spec Ops, and Multiplayer. Campaign is a single-player mode where the player completes eighteen levels connected by an overarching plot. Each level features a series of objectives to fulfill, and the player will often switch characters between levels. If the player dies during a level, they will respawn at the most recent checkpoint. Levels can be played on one of four difficulties, and each level can be replayed after it has been completed. Spec Ops mode features twenty-three additional levels that can be played individually or cooperatively with a partner. These levels provide specific challenges, such as defusing three bombs within a short period of time. If one player is shot down while playing cooperatively, they will begin crawling, and can shoot enemies with a handgun. If they are not revived by the other player, then they will die and fail the level. There are five tiers of Spec Ops levels, with each tier harder than the previous. Only the first tier is available from the beginning, as later tiers can be unlocked with enough stars. The player earns stars by completing the levels on one of three difficulties, with the number of stars earned corresponding to the difficulty chosen.
Multiplayer mode allows players to compete against each other in team-based and deathmatch-based game types on various maps. Each game type has an objective that requires unique strategies to complete. If the player kills three or more players in a row without dying, they achieve a "killstreak", which gives the player a tactical advantage during a match. These include a Predator missile, a sentry gun, and a "tactical nuke". Alternatively, if the player dies several times without a kill, they will be rewarded with a "deathstreak" bonus, which evens the match for the player. A match ends when either a team or player has reached a predefined number of points, or the allotted time expires in which case the team or player with the most points wins. The player's performance in multiplayer is tracked with experience points, which can be earned by killing opposing players, completing objectives, or by completing a match. As the player gains experience, they advance in level, unlocking new weapons. The player will also unlock perks, which modify gameplay elements such as unlimited sprint and increased bullet damage.
Plot
Characters and setting
During the single-player campaign, the player controls five different characters from a first-person perspective. The player primarily controls Sergeant Gary "Roach" Sanderson, a British member of an international Special Forces unit named Task Force 141. In addition to Roach, the player will also assume control of Private First Class Joseph Allen (Troy Baker) and Private James Ramirez of the US Army 75th Ranger Regiment. The now Captain John "Soap" MacTavish (Kevin McKidd) serves as a senior member of Task Force 141, acting as Roach's superior officer and becomes the playable character in the final three missions of the game. Lastly, the player briefly assumes the role of an astronaut stationed on the International Space Station during the height of the war between the United States and Russia.
The game's non-playable characters (NPCs) feature prominently in the story: For Task Force 141, Lieutenant Simon "Ghost" Riley (Craig Fairbrass), who conceals his face with a skull print balaclava serves as Soap's second in command. For the United States Army Rangers, Sergeant Foley (Keith David), along with his subordinate, Corporal Dunn (Barry Pepper), is initially Joseph Allen's squad leader, and becomes James Ramirez's squad leader later in the story. Lieutenant General Shepherd (Lance Henriksen) is the commander of the United States Army Rangers and Task Force 141. Other supporting characters returning from Call of Duty 4 include Captain John Price (Billy Murray), MacTavish's former commanding officer in the British Special Air Service who was imprisoned in Russia, and Russian informant "Nikolai" (Sven Holmberg).