Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of a Vault, long-term shelters, who is tasked to find a replacement Water Chip and save their Vault.
Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used an internally developed system SPECIAL. The game was critically acclaimed and a financial success. It was followed by a number of sequels and spin-off games, the Fallout series.
Gameplay in Fallout centers around the game world, visiting locations and interacting with the local inhabitants. Occasionally, inhabitants will be immersed in dilemmas, which the player may choose to solve in order to acquire karma and experience points. Fallout deviates from most role-playing video games in that it often allows the player to complete tasks in multiple ways, allowing solutions that are unconventional or contrary to the original task, in which case the player may still be rewarded, or earn an unconventional reward. The player's actions and/or inaction dictates what future story or gameplay opportunities are available, and ultimately dictates the ending of the game. Players will encounter hostile opponents and – if such encounters are not avoided using stealth or persuasion – they and the player will engage in turn-based combat. Excepting conversations with non-player characters, non-combat portions of the game are played in real time.
Screenshots from the game Fallout: A Post Nuclear Role Playing Game
System requirements Fallout: A Post Nuclear Role Playing Game for Mac Os:
- Power Mac G3-233 MHz or better
- Mac OS X 10.1.4 or later with 128 MB of RAM
- 600 MB of disk space