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SteamWorld Dig free Mac Game

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System requirements
Game Trailer Screenshots

SteamWorld Dig is a single-player platform action-adventure game created by Swedish video game developer Image & Form. The second installment in the SteamWorld series and the sequel to SteamWorld Tower Defense, SteamWorld Dig has the player control Rusty, a steam-powered robot who arrives at a small Western mining town called Tumbleton after having received a deed for a mine from his long-forgotten uncle, Joe. The objective of the game is to dig through Tumbleton's mine, which also involves solving puzzles and platforming to avoid traps and enemies. SteamWorld Dig was initially released on the Nintendo eShop for the Nintendo 3DS in Europe and Australia on 7 August 2013, North America on 8 August 2013, and Japan on 20 November 2013. Later, SteamWorld Dig was released on 5 December 2013 for Microsoft Windows, Mac, and Linux on Steam, on 18 March 2014 in North America and on 19 March 2014 in Europe for PlayStation 4 and PlayStation Vita, on 28 August 2014 for Wii U, on 5 June 2015 for Xbox One, and on 1 February 2018 for Nintendo Switch. A successor, SteamWorld Heist, was released in December 2015. A sequel, SteamWorld Dig 2, was released in September 2017. It was released on Google's cloud gaming service Stadia on March 10, 202.

Gameplay

SteamWorld Dig is a 2D platform game that revolves around mining for resources and ores. The objective of the game is to investigate the mines underneath the old Western town Tumbleton in order to unearth the secrets lurking below. The player controls Rusty, a steam-powered robot who is equipped with a pickaxe, but can gain access to a variety of tools, such as a drill and dynamite. The player can upgrade the tools used for digging as progression is made in the game. Besides health, the player also needs coal for light, and water for special abilities.

Screenshots from the game SteamWorld Dig

System requirements SteamWorld Dig for Mac Os:

  • OS X 10.6
  • CPU: 2 GHz
  • RAM: 512 MB RAM
  • Video card: OpenGL 2.1-compatible, 384 MB of video memory, support for ARB_framebuffer_object
  • Disk space: 120 MB
  • Sound Card: OpenAL Compatible


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