Edge is a puzzle platformer game developed by Mobigame for iOS devices. The objective is to guide a rolling cube through maze-like levels and reach the goal. Originally released on the App Store in December 2008, it has been removed and re-added to the store multiple times due to a trademark dispute with Tim Langdell of Edge Games, concerning the use of the word "Edge" in the title. This had caused the game to be briefly released as Edge by Mobigame and Edgy, before ultimately returning to the App Store under its original name in January 2010. The game was released on multiple platforms including mobile phones, PlayStation Portable, Windows, Mac OS X, Linux, Android, Wii U, and Nintendo 3DS.
Edge had a positive reception among reviewers, who praised its minimalist level design and chiptune soundtrack. The game also received multiple awards including the Milthon Award for Best Mobile Game, two categories in the 5th International Gaming Award, and nominations for three Independent Games Festival categories. An expansion titled Edge Extended was released with new levels, new music, a new 3D engine, and a new computer-controlled dark cube opponent. This expansion was released separately as an independent app for iOS on August 25, 2011, and Android on January 27, 2012. Two Tribes released the expansion as downloadable content for the Mac OS X, Linux, and Windows versions of the original game and included in the Wii U and Nintendo 3DS versions of the original game.
Gameplay
Edge is a platform puzzle video game with an isometric viewpoint. The player moves a cube by "rolling" its faces toward a given direction. The cube can climb over steps that equal in height to the cube. By balancing the cube along the edge of a wall or space, the player can hang across certain edges to cross large gaps. The objective is to navigate the cube through maze-like levels and reach the goal. Levels consist of platforms, moving blocks, switches, and collectible prisms. After completing a level, the player receives a performance ranking based on completion time, number of prisms obtained, and number of times the cube falls off the map. Collecting all prisms in a level and clearing it quickly earns the player a special rank. The player can reduce their level completion time by making the cube hang on edges and ledges of the maze for extended periods. Smartphone versions offer three control schemes: swiping fingers across the screen (the default), pressing on-screen buttons, or tilting the smartphone. There are 45 main levels and three unlockable bonus levels. Completing all 48 levels unlocks Turbo mode, which makes levels move at a faster pace.
Edge Extended adds 48 new levels and new features. It replaces Turbo mode with Ghost mode: once all levels are completed, Ghost mode lets the player race against their previous playthrough in the form of a ghost cube. Edge Extended also introduces an AI-controlled Dark Cube that moves on its own and can disrupt the player by blocking paths and pressing switches.
Development and release
Edge was developed by a two-man team: David Papazian and Matthieu Malot, collectively known as Mobigame. Malot conceived the core concept of a cube-rolling game in 2004. Development began in 2006. Papazian programmed the game and Malot served as its artist and game designer. Its composers included Romain Gauthier, Simon Périn, Richard Malot, Jérémie Périn, and Matthieu Malot. The team's initial intention was to develop a game dedicated to mobile platforms. After its initial release, Mobigame considered support for keyboard and joypad controllers. They increased the number of levels from 26 to 46 in a few months with free updates. Shortly after the game returned to the Apple App Store, Mobigame upgraded Edge's graphics for compatibility with Retina Display resolution and the iPad's larger screen.
Edge was originally released in December 2008 but was removed from the App Store in May 2009 in a trademark dispute with Tim Langdell of Edge Games. As one of several disputes Langdell had made over his apparent ownership of the trademark for the word 'edge' in video games, Langdell requested a share of the game's revenue but did not reach a resolution with Mobigame. Mobigame's lawyers disputed the enforceability of Langdell's trademark and details of Langdell's claimed communications. The game briefly returned to the App Store five months later under the title Edge by Mobigame despite not having reached an agreement with Langdell, but Apple removed it again after a month. Edge returned to the App Store as Edgy in December, but Mobigame again removed it for fear that Langdell would use the legal precedent in his legal battle against Electronic Arts. By January 2010, Edge was available under its original name in countries other than the United States and the United Kingdom. It returned to the American App Store under its original name several months later.
Screenshots from the game EDGE
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