Mini Metro is a puzzle strategy video game developed by indie development team Dinosaur Polo Club. Players are tasked with constructing an efficient rail transit network for a rapidly growing city. Stations are represented by differently shaped nodes and players can build tracks to connect them by drawing lines. Levels are based on real cities and the appearance of stations and passengers is procedurally generated. The game's visual style makes use of bold colours and simple geometry to replicate the appearance of modern transit maps. The game uses a procedural audio system to generate sounds based on the player actions and transit network. The rhythms and sounds created took inspiration from works of minimal music.
Mini Metro was conceived in April 2013 for a video game development competition, with a prototype version being released freely for web browsers. During the game's conception phase, the developers imposed a set of constraints to limit its scope and ensure the project could reach a finished state. Production of the game continued following the event and an in-development version was released commercially on Linux, OS X, and Windows in August 2014. Mini Metro received its full release on PC platforms in November 2015, on Android and iOS platforms in October 2016, plus Nintendo Switch and PlayStation 4 ports in 2018 and 2019 respectively.
The game received a positive reception, with praise for its intuitive interface, simple gameplay, and minimalist approach.
Gameplay
Mini Metro is a puzzle strategy video game, in which players are tasked with building an efficient rail transit network for a rapidly growing city. Each level is a flat depiction of a real city and begins with three train stations. Train stations are represented by different shaped nodes. Players can construct routes to link stations by drawing lines between them; each route has a different colour. Passengers appear at stations, each denoted by a shape that identifies which station they want to travel to. Trains travel along routes taking passengers to their desired stations. Rivers, intersecting train lines and the appearance of more stations and passengers over time causes the transit network to become more complex and difficult to manage. Common-shaped stations can also change their node shape into rarer ones. The game's visual style is minimalist, employing straight lines and bold colours, similar to modern transit maps.
In the "Normal" game mode, each station can accommodate a limited capacity of waiting passengers; if the stations become too congested and the threshold is reached, the level ends. Upon failing, players can continue to build their network in the "Endless" game mode where stations do not have a limited capacity. To alleviate the network's growth, players earn upgrades each week of in-game time. At each upgrade, the player receives a new train car and a choice among two other random options such as an extra rail line, an extra train carriage, extra tunnels, or an interchange (which increases a station's capacity and allows trains to instantly load/unload passengers). In addition, the transit simulation can be paused at any point to allow for reconstruction and adjustments to train routes. In "Extreme" mode lines between stations cannot be adjusted once their position is set.
In 2018 a "Creative" gamemode was added, which allows players to create, adjust and add stations in the game. This is grid-based. This gamemode has also given the player almost unlimited train cars, train carriages, tunnels or interchanges.
Reception
Mini Metro received "generally favourable" reception from critics according to aggregate review website Metacritic. Technology Tell writer, Jenni Lada described Mini Metro as "aesthetically pleasing" and found playing the game an oddly relaxing experience, despite the game's attempt to put the player under pressure. Lena LeRay, of IndieGames.com, also felt that Mini Metro had a relaxing tone and complimented its intuitive interface. LeRay appreciated changes that were made during the early access phase, noting that audio and the Daily Challenge mode were welcome additions, and the interface improvements had diminished her initial complaints about the game. Reviewing the PC version, GamesTM thought that the depth of Mini Metro's gameplay along with the difficulty scaling kept the game interesting. However, they did question why the game hadn't been released for smartphones yet, pointing out that such devices would be suited for the game's simple interface. Kill Screen editor, Ethan Gach commended the game for its simplicity and elegance, having combined interactive aesthetics with a robust simulation. Alec Meer of Rock, Paper, Shotgun praised the game for being a "mesmerising challenge of logic and aesthetics". He particularly enjoyed how beautifully the gameplay descended into chaos as the difficulty gradually increased, calling it "elegant even in disaster". He also thought that Mini Metro was a good example of how to release game in early access. Reviewing the mobile version, Gamezebo writer Rob Rich commended the visual design and intuitive touch controls. He thought that the use of geometric shapes to represent commuters and stations helped simplify the complicated tasks, resulting in an accessible game. Pocket Gamer reviewer Christian Valentin remarked that the game felt confusing early on but became "surprisingly engaging".
At the 2016 Independent Games Festival, Mini Metro won an award for "Excellence in Audio", and was nominated for awards in three other categories: "Excellence in Visual Art", "Excellence in Design", and the "Seumas McNally Grand Prize". Mini Metro also received a nomination for "Debut Game" at the 12th British Academy Games Awards, and received an honourable mention for "Best Debut" at the 16th Annual Game Developers Choice Awards. GameSpot listed Mini Metro in their best five mobile games of 2016.
Screenshots from the game Mini Metro
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