Homeworld 2 is a real-time strategy video game sequel to Homeworld, developed by Relic Entertainment and released in 2003 by now defunct publisher Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.
Homeworld 2 shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position.
Gameplay in Homeworld 2 depends on so-called "Resource Units," (RUs) which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology research can be carried out in a single game.
The player's fleet is centered on the Mothership, the destruction of which results in an immediate Game Over in a single-player game, and is a critical loss in a multiplayer game. The Mothership is capable of constructing all but the very largest ships, which must be built using Shipyards (the game states these are built at orbital facilities and arrive via hyperspace). The Mothership can also build Carriers, which themselves can build any ship from the Fighter, Corvette and Frigate families. Although the Mothership is initially the center of new research, Carriers and Shipyards can build their own on-board Research Labs.
Screenshots from the game Homeworld 2
System requirements Homeworld 2 for Mac Os:
- RAM 256 MB
- graphics card with 32 MB RAM