Dragon Age II is an action role-playing video game developed by BioWare and published by Electronic Arts (EA) for Microsoft Windows, PlayStation 3, Xbox 360 and OS X. It is the second major game in the Dragon Age series and was released worldwide in March 2011. Set in the world of Thedas, introduced in Dragon Age: Origins, players assume the role of Hawke, a human mage, rogue, or warrior who arrives in the city of Kirkwall as a lowly refugee, and becomes its legendary champion over a turbulent decade of political and social conflict. In the game, players explore and engage in combat from a third-person perspective. Players encounter various companions, who play major roles in the game's plot and gameplay. Depending on players' decisions and dialogue, a companion will either recognize Hawke as a friend or a rival.
BioWare began the game's development during the production of Origins's expansion pack Awakening. EA gave them only 14 to 16 months to finish the game's development, thus forcing the team to crunch for an extended period and reuse assets. BioWare looked at players' feedback and reviews of Origins, and decided to improve its gameplay, making it more action-oriented. They improved the Eclipse Engine, renaming it Lycium, to enhance the game's visuals and lighting, and accommodate a new art style inspired by movies like Yojimbo and Conan. Both David Gaider and Inon Zur, who worked on Origins, returned and served as lead writer and composer respectively.
The game received generally positive reviews from critics. They praised its gameplay, companions and writing, though they had mixed feelings about the storytelling structure, and the diminished focus on tactics and strategy. Employing reused assets, and setting the game entirely in one city, were widely criticized. It received a more polarized response from players, though more than one million copies were sold in less than two weeks, a faster sales pace than its predecessor. A sequel, Dragon Age: Inquisition was released in November 2014.
Gameplay
Dragon Age II is an action role-playing game played from a third-person perspective. In the game, players control a human named Hawke, a refugee during the Fifth Blight, who eventually becomes the Champion of Kirkwall. Hawke's gender and appearance can be customized, and players need to select their class at the beginning of the game. There are three class types: a mage (who wields a magical staff to cast spells), a rogue (who wields a dagger or bow and arrow), or a warrior (who wields a melee weapon in both hands, or with a shield). Players can incorporate choices they made in Origins to the game by importing their saved game, or choosing a background at the starter menu, which bring modifications to the game's narrative.
During combat and exploration, players are accompanied by different companions, who can be recruited into Hawke's party. Hawke can only bring three companions with them, while others stay in different home bases in Kirkwall. Though players can directly control these companions and switch between them freely, they are usually controlled by artificial intelligence, which can be modified by players using the "Tactic" menu. For instance, players can customize a companion's stance to be aggressive, and set their behaviors like consuming health potions when they get injured. During battles, players may pause the game and issue commands to both Hawke and party members separately. Players can also move the camera freely in the PC version. However, commands cannot be queued, meaning that players can only issue a new command after the previous one is completed. In addition to basic attacks, players can utilize different talents. For instance, warriors can stun enemies with the "Tremor" ability while mages can unleash fireballs to burn enemies, though some talents drain the character's stamina or mana. Skills can be used to supplement each other to create combos, which further enhance combat efficiency. Defeated companions are automatically revived after all enemies are eliminated, but they will suffer from injuries.
The game features an inventory system that acts as an item storage. There are several types of items: weapons and armors, crafting recipes, runes, plot items and consumables. Players must micro-manage the inventory system. A player can only carry a certain amount of equipment, though extra inventory space can be purchased. In the game, players encounter different containers and loot, as well as merchants who sell different items. Some items give players perks that improve their statistics. Only Hawke can equip armors found in the game's world. Companions' armors cannot be changed, but players can collect armor upgrades for them, and customize them with rings, amulets, and belts. Weapons can be enchanted using runes which introduce new properties to the weapon on which they are inscribed. Upon discovering crafting recipes, Hawke can contact craftsmen to create new items like potions, poisons, bombs, and runes. In the game, players may also collect different junk items that can be sold to merchants.
As players complete quests and kill enemies, players earn experience points. After earning enough experience points, they will level up. In addition to having more health, stamina and mana, players can also unlock new talents and upgrade the character's attributes. These are divided into six categories: Strength, Dexterity, Magic, Cunning, Willpower and Constitution. A skill tree is present for players to unlock talents in a non-linear manner. Unlocked talents can be upgraded further to enhance their effectiveness. On reaching a certain level, Hawke can specialize in a sub-class. Each companion has talents that are exclusive to them, and can be upgraded as players progress. Skills such as crafting and lockpicking are unlocked automatically when players' attributes are high enough.
Outside combat, players engage in dialogue, asking or answering questions. A dialogue tree offers several dialogue options for players to select. There are three main personality types: diplomatic, humorous, or aggressive. The most chosen option becomes Hawke's core personality type. Hawke can also tell lies, bribe or extort money from others, and flirt with non-playable characters. In the game, players will make many decisions that lead to different consequences for both Hawke's party and the game's world. The approval system from Origins has been adjusted into a friendship/rivalry system. Depending on players' decisions and dialogue choices, a companion will either recognize Hawke as a friend or a rival. A companion who consistently agrees with Hawke's views considers them a friend, while a companion who consistently disagrees with Hawke forms a tense but respectful rivalry with them. Full friendship unlocks bonuses which generally benefit Hawke or the party, while full rivalry boosts combat ability for companions to help them outdo Hawke in competition. To improve the relationship with a companion, certain items can be gifted to them. Up to five companions are romance options for Hawke regardless of friendship and rivalry.
Screenshots from the game Dragon Age II
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