Neverwinter Nights was the first multiplayer online role-playing game to display graphics, and ran from 1991 to 1997 on AOL.
Neverwinter Nights was developed with gameplay similar to other games in the Gold Box series. Players begin by creating a character. After creating the character, gameplay takes place on a screen that displays text interactions, the names and current status of one's party of characters, and a window which displays images of geography marked with various pictures of characters or events. When combat occurs, gameplay switches to full-screen combat mode, in which a player's characters and enemies are represented by icons which move around in the course of battle.
The game features a hierarchical ranking of players based upon prowess in battle known as a Ladder. The most widely renowned of such Ladders, the World PVP Council (WPC) Ladder (PVP= Player Vs. Player), "rated as 'the' ladder to prove your mettle in Neverwinter".
Neverwinter Nights was a co-development of AOL, Stormfront Studios, SSI, and TSR. It was the first multiplayer online role-playing game to display graphics.
Don Daglow and the Stormfront game design team began working with AOL on original online games in 1987, in both text-based and graphical formats. At the time AOL was a Commodore 64 only online service, known as Quantum Computer Services, with just a few thousand subscribers, and was called Quantum Link. Online graphics in the late 1980s were severely restricted by the need to support modem data transfer rates as slow as 300 bits per second (bit/s).
Screenshots from the game NeverWinter Nights 1
System requirements NeverWinter Nights 1 for Mac Os:
- Mac OS X version 10.2.6 or higher
- 450 MHz G4 or faster processor
- 256 MB RAM
- 32 MB RAM video card
- 2.1 GB available hard disk space