Star Wars: Knights of the Old Republic II – The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.
Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. After he or she escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.
The game's critical reception upon its release was generally positive; praise was given to the story, characters, and writing, which were noted to be more grey than the original Knights of the Old Republic. Particular praise was given to one of the game's party members Kreia, with GameSpy naming her the best video game character of 2005. However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems, as well as being launched in an incomplete state. The game was included in the book 1001 Video Games You Must Play Before You Die.
Gameplay
Knights of the Old Republic II is a role-playing video game played from a third-person view that features pausable real-time combat. Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic. The game starts with a character creation screen with several choices to make, and there is also an option of letting the game do it automatically. There are 30 new Force powers, which are manifestations of the Force, in Knights of the Old Republic II. Like its predecessor, the game has several minigames, including swoop bike racing and a card game called Pazaak. The interface has been streamlined from the original game and party management has been made easier; for example, the player can switch between two selected weapon sets in the menu. As in the first game, the player can choose to align with either the light side or the dark side. Choosing dialogue options that are respectful and empathetic gives the protagonist light side points, while options that are egotistic and evil result in dark side points.
The combat of Knights of the Old Republic II is identical to its predecessor. Several new lightsaber forms were added to the game. Each of them is useful for a different situation. For example, one is best for enemies using blaster weapons, while another would be good for recovering from using Force powers. The player can use a variety of melee and ranged weapons, including swords and firearms. Fighting unarmed is also an option. A new addition to the game is "prestige classes", add-ons to the Jedi classes that were established in Knights of the Old Republic. They allow the player character to practice in lightsaber combat or Force powers, depending on player choice.
The player can travel with up to two party members at a time, who gain experience points at the same rate as the player character. Equipment and perks for party characters can be selected for different statistical effects or abilities. Players can loot corpses and various environmental objects. The protagonist also has the ability to "influence" their party members; by doing things that impress them, the player increases their influence with them. Depending on the level of influence, party members may support the player character unconditionally or turn against the protagonist. The player can also exploit high influence by drawing party members to either the light side or the dark side, and some characters can even be trained to use the Force.
Synopsis
Setting
The game takes place five years after the events of Knights of the Old Republic and 4,000 years before Episode I: The Phantom Menace, in a time when the Jedi have been nearly exterminated by the Sith. The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as "The Exile" or "Jedi Exile". Throughout the game, the Exile restores their connection to the Force while, with the help of playable companions, setting out to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and they travel to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.
New playable locations in Knights of the Old Republic II include Telos IV, Onderon and its moon Dxun, Nar Shaddaa, Malachor V, the Peragus Mining Facility, and various starships such as the hijacked Republic cruiser Harbinger, the Sith cruiser Ravager, and Goto's yacht orbiting Nar Shaddaa. Two planets featured in the original game, Korriban and Dantooine, are revisited, both with ravaged buildings and intensified problems. The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in Knights of the Old Republic II.
Screenshots from the game Star Wars Knights of the Old Republic II The Sith Lords
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