SimCity is a city-building and urban planning simulation massively multiplayer online game developed by Maxis Emeryville and published by Electronic Arts. Released for Microsoft Windows in early March 2013, it is the first major installment in the SimCity series since the release of SimCity 4 a decade before. An OS X version was released on August 29, 2013.
The game is considered to be a reboot of the SimCity series. Players can create a settlement that can grow into a city by zoning land for residential, commercial, or industrial development, as well as building and maintaining public services, transport and utilities. SimCity uses a new engine called GlassBox, allowing for more detailed simulation than previous games. Throughout its development, SimCity received critical acclaim for its new engine and reimagined gameplay; however, publications cautioned the game's use of a persistent Internet connection, with which it stores saved games and allows players to share resources.
Prior to release, SimCity received positive reviews; however, the game's launch was met with negative reception as a result of widespread technical and gameplay problems related to the mandatory use of a network connection to play and save game data. These issues included network outages, problems with saving progress and difficulty connecting to the game's servers. As a result, some reviewers were unable to review the game, labeling the launch a "disaster" and the game as "unplayably broken", urging players to avoid purchasing the game until the issues were resolved.
Gameplay
Along with many of the cosmetic changes (such as up-to-date 3D graphics), SimCity uses the new GlassBox engine. "We try to build what you would expect to see, and that's the game," explains system architect Andrew Willmott, meaning that visual effects such as traffic, economic troubles, and pollution will be more obvious. Two other new features are a multiplayer component and finite resources.
Unlike previous games in the series, the game has non-orthogonal and curved roads and zoning areas that can conform to different road types. Types of zones includes residential, commercial and industrial. The density is driven by the types of roads built around these zones.
Cities in a region are connected to each other via predefined regional networks such as highways, railways, and waterways. Elements such as traffic and air pollution are visible flowing between cities. Cities can trade resources or share public services with their neighbors like garbage collection or health care. Cities can also pool their collective wealth and resources to build a "great work" to provide benefits for the entire region like a massive solar power plant or an international airport. The larger the region, the higher is the number of cities and great works that can be built.
Terraforming – Creative Director Ocean Quigley stated that all of the terraforming in the game is going to be at the civil engineering scale, and will be the natural consequences of laying out roads, developing zones, and placing buildings.
Transportation options – There are a number of options that are included, such as boats, buses, trams, and planes.
Customization – Maxis has indicated that the game will support modding, but will not do so at launch like previous versions.
Modules in SimCity are attachable structures that can add functionality to existing user-placeable buildings. One example is the extra garage for fire stations, which can provide additional fire trucks for increased protection coverage Another example is the Department of Safety for the City Hall, which unlocks more advanced medical, police and fire department buildings.
The user interface, which was inspired by Google Maps and infographics, was designed to convey information to the player more clearly than in previous SimCity games. Animations and color-coded visual cues that represent how efficiently a city functions are only presented when needed at any given moment. For instance, opening up the water tower instantly changes the landscape to a clear world where the density of water is recognizable. Or clicking on the sewage tab will immediately show how the waste of the citizens is flowing, and where the system is over capacity. Some of the other visualized data include air pollution, power distribution, police coverage, and zones.
Many resources in the game are finite. Some are renewable, such as ground water. Lead gameplay engineer Dan Moskowitz stated, "If you've built up an entire city on the economic basis of extracting a certain resource, when that resource runs out your economy will collapse."
Different from some previous SimCity titles, each type of zone (residential, commercial, and industrial) is not divided into density categories. Instead the density of the roads next to them determines the type of buildings that will be created there. This means that there is only one of each zone type, and density of the buildings are determined by the density of the roads.
Screenshots from the game SimCity: Complete Edition
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