The Guild 2 is a life simulation video game developed by 4HEAD Studios and published by JoWooD Productions. It is the second installment in The Guild series, following Europa 1400: The Guild and preceding The Guild 3. The game was released worldwide in November 2006 for Windows. Taking place within fictional versions of provinces of Europe in the fifteenth century, the Guild 2's main focus revolves around the player character's aim to simulate life in the Renaissance. At the beginning of the game, the player can create a self defined character, whereby characteristic attributes points and skills can be adjusted and developed over the course of the game, by improving its properties and special abilities.
The Guild 2 was developed using the Gamebryo engine and features open end gameplay. The game was released to average acclaim and earned a nomination for "Best Sound Award".
Three downloadable content (DLC) stand-alone add-ons were released—Pirates of the European Seas, The Guild 2: Venice and The Guild 2: Renaissance—which were repackaged into The Guild: Complete Collection and released in January 2013.
The Guild 2 is an real-time life simulation video game, that incorporates nonlinear gameplay, playable from a bird's-eye view, allowing to zoom in and out of the game. The Guild 2 introduces features including construction and management, tactical role-playing and social simulation elements, in which players assumes control of a defined character avatar, to simulate medieval life with characteristic features, role-playing game-style ability scores, classes and special abilities in European cities. It can be played using a mouse and keyboard. Similar to its predecessor, it features character classes and affects what buildings can be constructed and upgraded, which grants access to more improvements and therefore what businesses can be run.
Screenshots from the game The Guild 2
System requirements The Guild 2 for Mac Os:
- Intel CPU
- MAC OS X 10.4.11