Amnesia: The Dark Descent is a survival horror adventure video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.
Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique "Custom Story" game mode. The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and the sequel, A Machine for Pigs – was released for PlayStation 4 on 22 November 2016, and for Xbox One on 28 September 2018. The same collection was released on the Nintendo Switch on 12 September 2019.(digital download only from the Nintendo eShop).
Plot
In late August 1839, Daniel, a young man from London, awakens in the dark and empty halls of the Prussian Brennenburg Castle with little to no memory about himself or his past. All he can remember is his name, that he lives in Mayfair and that something is hunting him. He has a note written to himself, which informs him that he has deliberately erased his own memory and is being hunted by a "shadow", and instructs him to descend into the Inner Sanctum of the castle in order to find and kill its baron, Alexander. As he makes his way through the castle, Daniel gradually learns both about its mysteries and about his own past, through notes and diaries he finds as well as through sudden flashbacks and visions. He also finds himself followed by an unearthly presence – the Shadow – manifesting itself through fleshy, acidic growths spreading through the castle, and encounters terrifying humans-turned-monsters known as "gatherers" from whom he must hide or flee.
Throughout the game, Daniel collects his own diaries which reveal that in May, he had gone on an archaeological expedition with a professor Herbert, who sought to excavate the tomb of Tin Hinan, buried in the Algerian desert. Separated from his men in the tomb, Daniel discovered a mystical orb and felt it calling to him, entering into a trance when he held it. Afterwards, Herbert sent him back to London to recover and he brought the orb with him. Engrossed in its other-worldly quality, he consulted books and educated men about the orb's nature, finding that others have been known to exist, and wrote letters to people from Herbert's address book. He began to be plagued by nightmares, and found that Herbert's expedition has disappeared and the men he had recently consulted have suffered horrible deaths. Feeling desperate and hunted, he decided to accept the invitation of Alexander, who had replied to his letter by offering him protection at Brennenburg. After his arrival, the baron told him that he is being followed by the orb's "shadow" or "guardian", which will kill anything in its path to reclaim the orb, and that he should use the orb's power to fight back. Deep in the castle, he instructed Daniel in rituals supposedly serving to at least temporarily banish the Shadow, which included the killing and torture of imprisoned people, supposedly criminals. When they kidnapped the children of a farmer for what Alexander said would be the final banishment ritual, and Daniel killed one of the girls as she attempted to flee, he lost faith in Alexander, who left him for dead and descended into the Inner Sanctum alone with the orb. Broken, he decided to kill Alexander in revenge for making him a monster. He wiped his memory with an "amnesia" potion, thus setting up the events of the start of the game.
It is revealed that Alexander is not human, but rather a being from another dimension who arrived on Earth several centuries ago, establishing himself in Brennenburg under the guise of a baron and constantly prolonging his life with "vitae", a substance harvested from tortured humans, whom he has been hunting for this purpose. He has been seeking a way to use an orb to return to his dimension, and now needs to do this as soon as possible since he fears that other nobles no longer trust him. As Daniel nears the Inner Sanctum, he encounters Heinrich Cornelius Agrippa, a man who had once studied the orbs with his student Johann Weyer and has since been kept alive and imprisoned by Alexander. He tells Daniel that Weyer has been able to harness the power of the orbs to travel between dimensions, which Alexander is preparing to do right now, and instructs him in finding the pieces of what used to be his own orb, which is needed to breach the Inner Sanctum. Agrippa also asks Daniel to take with him his head, which can be severed alive using a tonic invented by Weyer, and throw it into the inter-dimensional portal after Alexander opens it. Once Daniel enters the Inner Sanctum, there are three possible endings: he can let Alexander succeed, then be killed by the Shadow and descend into darkness, while Alexander tells him his sacrifice will be forever celebrated; he can prevent the portal from opening, then leave the castle content with his redemption after the Shadow kills only Alexander; or he can throw Agrippa's head into the portal, which leaves the Shadow to kill both Alexander and Daniel, though Agrippa promises to save Daniel from descending into darkness, calling upon Weyer to help him.
Screenshots from the game Amnesia: The Dark Descent
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