Five Nights at Freddy's (often abbreviated FNaF) is a media franchise based on an indie video game series created, designed, developed, and published by Scott Cawthon for Microsoft Windows, iOS, and Android. The series is centered on the fictional Freddy Fazbear's Pizza, a pastiche of pizza restaurants such as Chuck E. Cheese's and ShowBiz Pizza Place. The player is a nighttime security guard in the first three games, who must use several tools (such as checking security cameras) and survive animatronic characters which become mobile and homicidal after hours. The fourth game, which has different gameplay mechanics than its predecessors, takes place in the house of a child who must defend against nightmarish versions of the animatronics by closing doors and fleeing on foot. The fifth game is set in a maintenance facility owned by a sister company of Freddy Fazbear's Pizza. The player character is a technician (instead of a night guard), who must complete different tasks each night as directed by an AI voice. In the sixth game (with gameplay similar to previous games), the player owns the pizzeria and must decorate it with payable items and work the night shift.
The series has been popular since its release. Three novelizations (Five Nights at Freddy's: The Silver Eyes, Five Nights at Freddy's: The Twisted Ones, and Five Nights at Freddy's: The Fourth Closet) were published in 2015, 2017, and 2018, respectively. A guidebook to the series (Five Nights at Freddy's: The Freddy Files) was published on August 29, 2017, and an activity book entitled Five Nights at Freddy's: Survival Logbook was published on December 26 of that year. A film adaptation is planned.
A horror attraction based on the series was featured in the Adventuredome for Halloween 2016. The series appeared in the Guinness Book of Records: Gamer's Edition, setting a record for the largest number of sequels released in a year.
Gameplay
The main Five Nights at Freddy's series consists of horror-themed video games in which the player is usually a night-time employee at a location connected with Freddy Fazbear's Pizza, a fictional children's restaurant similar to Chuck E. Cheese's and ShowBiz Pizza. The restaurant has life-size animatronic characters that perform at children's parties. The animatronics wander the restaurant at night and the guard is instructed to watch over them, since previous guards were attacked (and killed) by the characters. To progress through the games, the player must guard themself from the animatronics with a variety of tools. For the most part, however, the player remains stationary in their defense. In the first game, the player can control the two security doors connecting their office to the adjacent hallways as a barrier against animatronics in the vicinity. Each night, the player has a power supply which depletes faster when a tool is used; if the player exhausts the power supply the doors will remain open, allowing an animatronic to breach the office.
Five Nights at Freddy's 2 has different tools; the protective doors are absent, and the player must defend themself with an empty Freddy Fazbear head (which fools most animatronics). Power use is replaced by a flashlight which wards off one animatronic. Lights may be used to brighten dark areas of the pizzeria. The game introduces a music box which must be kept wound up to prevent an attack by a particular animatronic. Eight-bit minigames were introduced, which can be played randomly after death.
Five Nights at Freddy's 3 replaces these tools with a monitor panel, where the player must keep certain systems from malfunctioning. These malfunctions can be triggered randomly or by the hallucinations of past iterations of the animatronics. The ability to seal vents is also added, and must be used to prevent the sole tangible animatronic from entering the office. The player can use an audio-based function as a means of defense, which triggers a childlike voice to lure the animatronic away from the player's office. The 8-bit minigames return and are activated by completing side tasks such as clicking on a poster or inputting a code into a wall. If the player completes the minigames, they unlock a secret ending.
In Five Nights at Freddy's 4 the gameplay is in a bedroom and the player is reintroduced to removed tools (the doors and flashlight, with slightly-altered uses). When the player approaches a door they can hold a button to close it, and it will reopen if the player moves away or releases the button. A new mechanic is added; the player must listen for the animatronics' breathing, which can determine whether the flashlight is used or the doors closed. If the player hears breathing at the side doors, they close the door and wait for the animatronics to walk away. If they close the doors too early, however, the animatronics jump scare the player when the door is opened. If there is no breathing, the player uses the flashlight to ward off the animatronics. If the player shines the flashlight while an animatronic is in the doorway, the player will be jump-scared. Foxy lives in the closet, and the player wards him off by keeping the door closed. The flashlight, which no longer runs out of power, can deter the "Freddles" on the bed.
Five Nights at Freddy's: Sister Location retains the doors for a secret ending. The flashlight is nonfunction; it is permanently on when in certain rooms, and permanently off in others. An elevated control pad is introduced, which can light a room or shock the animatronics. Other mechanics include a second control pad in the breaker room (which controls power to the facility) and a flash beacon, which allows the player to see in the dark Funtime Auditorium and avoid its animatronic. Sister Location is the only game where the player can move between rooms.
Screenshots from the game Five Nights at Freddy's Pack
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